Patch Notes for Season 9: Nightmare


Season 9: “Nightmare” brings new contents including:

New Map: Hovec Sawmill, a dangerous map with opportunities for all playstyles to shine. Bring the fight to your enemies in this sleepy farming village.


The content of the new version will be updated on October 19, 2021 (tentative). As long as the game is restarted, the automatic update will start. The actual update may be delayed due to network operations. Please forgive me. 


New Battle Pass theme:


The new Battle Pass Season 9: Nightmare will be released on 10/21 UTC (tentative)!


Multiplayer Mode:

[New Multiplayer Map - Sawmill]


-Originally featured in COD: Modern Warfare, Hovec Sawmill is now available on mobile! Don’t let the appearance of this humble town fool you. Expect everything from cross-map sightlines to rooftop engagements and interior skirmishes.

Fierce fighting may break out any time inside and outside the sawmill. Make good use of the side roads and terrain to secure control of the area.


Available in modes: TDM, S&D, Domination, Free-For-All, Hardpoint, etc.


[Return of Multiplayer Map - Standoff Halloween]


-Halloween Standoff is back for a limited time. Experience new frights on this classic multiplayer mapl!


Available in modes:TDM, S&D, Domination, Free-For-All, Hardpoint, etc.


[New multiplayer mode - Dropzone]

-The classic mode from COD: Modern Warfare has returned! Contend for airdrops on the field while capturing objectives to secure victory.


Available maps:Rust, Hackney Yard, ShootHouse, Scrapyard.


[New Ultimate Skill - TAK-5]


-Make yourself and your teammates return to full health immediately, and gain an additional 50 health points within the activation time.


Battle Royale Mode:

[New BR Class - Pumped]


-Get the jump on your rivals. The new Pumped class provides strong aerial mobility through the use of a nitrogen-powered jetpack.


Active Skill - Power Jump

Greatly increases the amount of gas injection and nitrogen recovery speed. Holding the jump button increases height while consuming nitrogen. Hip fire and ADS are available while airborne. Can also be canceled into Wingsuit mode.


Passive Skill - Pump Up

Gain the jet jumping ability. Multiple jumps consume nitrogen. Shooting in the air increases spread, reducing accuracy.


New weapons:

[Swordfish]


-Four-round burst fire rifle with long range, low damage attenuation, and strong lethal ability in one burst. Can adapt to full-range combat.


Custom Long-Sword Mag - Replaces four-round burst with five-round burst, decreasing recoil and bullet spread, but increasing the difficulty of killing enemies in one burst.


[Thumper]


-Rear mounted grenade launcher with medium damage and low ammunition.


[New Tactical Equipment - Flash Drone]


-Releases a drone forward, blinding all enemies within range.


Undead Siege Changes:


Map Adjustments:
The mobile base location on Isolated has been adjusted.

New Mission:
Escort Mission - Dempsey is in danger while collecting aether crystals. Escort him and the truck full of aether crystals back to base!

Zombie Skill Adjustments:
Pulverizer - The Pulverizer’s ground thumping skill can now knock players into the air.
Heavy Gunner- The Heavy Gunner’s stomp can now temporarily disable turrets.

Undead Siege Collection:
A collection of zombies and turret related easter eggs, stories, and more is now available! Unlock these by completing tasks.

Optimization and adjustment

[Multiplayer mode and survival mode]


CR-56 AMAX (equipped with M67 magazine):

-Reduced the range, the first range was adjusted from 36M to 30M, and the second range was adjusted from 51M to 42.5M

-Reduced the damage on the upper arm from 62 to 48

-Slightly increased vertical recoil.


M13:

-Increased the basic movement speed of the base gun from 0.6 to 0.65

-Increased the reload speed of the base gun from 3 to 2.5

-Increased the basic bullet velocity of the multiplayer mode from 600 to 900

-Heavy long barrel - Reduced the movement speed penalty from 4% to -2%

-.300 RTC-30 rounds magazine: Replaced the bullet speed increasing effect with a silencer effect; ADS speed -8% → -3%

-.300 RTC-double-row 40 rounds magazine: Replaced bullet speed increasing effect with silence effect; added bomb reload speed +10%; movement speed -2% → -1%

-Fixed the issue of BSA Mod not working in Battle Royale.


KN-44:

-Reduce the horizontal recoil of the base Gun

-Reduced hip fire spread of the base gun from 0.08 to 0.06, reduce the minimum 0.15 to 0.14

-Increase the damage of the upper body: Arm 26 increased to 28 Chest 28 increased to 31 Head 31 increased to 33

-Marksman Long Barrel: Horizontal recoil increased from -3.2% to -8%

-Ranger Long Barrel: Horizontal recoil force increased from -3.2% to -6%

-Strike Stock: Horizontal recoil force increased from -3.2% Increased to -6%


Chopper:

-Increased base gun damage range from 10m to 14m.

UL736:

-Base gun damage increased from 25-22-20-19 to 28-24-20-19

-Base gun movement speed increased from 1.04 to 1.06

-Base gun ADS speed increased from 0.448 to 0.4

-Adjusted base gun's recoil

-Reduced the movement speed of the 50-round magazine from -1% to -1.5% 

-Reduced the movement speed of the 60-round magazine from -1.5% to -2.5%


S36:

-Adjusted the recoil of the base gun to make it more controllable during continuous firing


Perk - Disabled:

-After adding disabled perk for assault rifles and light machine guns hitting anywhere in the body will reduce the movement speed.


[Battle Royale Mode】


MX9:

-Reduced base gun damage from 30-24-16-15 to 25-21-18-16


SKS:

-Increased the vertical recoil of the first shot by 50%

-Bullet spread during continuous firing has been increased by 35% starting from second shot

-Fixed the bug that SKS bullets do not require bullet velocity in BR mode.


[Scorestreaks]


SAM Turret:

-The explosion damage of the Sam turret has been greatly increased from 198 to 385

-The score of the SAM Turret has been slightly reduced from 850 to 660.


Swarm:

-Increased the number of drones from 4 to 6. We’ve increased the number of drones to improve Swarm’s cost-effectiveness.


Napalm:

-Reduced the score of Napalm from 1500 to 1190


Lighting Strike:

-Slightly reduced the score of rapid air strikes from 1050 to 850

-Increased missile explosion range from 10 meters to 15 meters.



SOURCE: Activision

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