Patch Notes for Season 3: Radical Raid


Season 3 brings new contents including:

New Map: Miami Strike, from Call of Duty: Black Ops Cold War, officially launched in CODM! Beach, summer and party, Miami Strike has it all. Join in the fun and engage in a fast-paced battle!

SMG MAC-10: This new SMG comes with insane firing rate and an unparalleled mobility, it’s the perfect weapon for close combat.

Reactor Core: this new operator skill is so powerful that it can easily destroy your surrounding enemies and also burn yourself. Handle with care!

Practice Range: The newly updated practice range now includes training soldiers to help improve your shots, moves and dodges!


MULTIPLAYER:


New Map - Miami Strike

Welcome to the East Coast! Miami Strike, a map from Call of Duty: Black Ops Cold War, is available now. Get your gears and join our raid across the South Beach. Soldiers, are you ready for a fast-paced challenge?


New Operator Skill - Reactor Core

Watch out! This new operator skill might be too hot to handle. The Reactor Core radiates and burns surrounding enemies. Using the Reactor Core for a period of time will increase players’ resistance to enemies’ damage and reduce enemies’ max HP. However, the Reactor Core can also backfire, causing players to receive radiation damage after continuous use.


Practice Range Updates

Environment Update: The light and shadow effect received an upgrade, buildings located in a far distance are added to increase maximum shooting range to 60m.


GAMEPLAY UPDATES:

A new Command Panel has been added to allow players to customize parameters of the training ground.

The new Command Panel supports target practice. Players can spawn training soldiers and customize their distance, movement speed, interactions and the direction they’re facing in the practice range.

A Player Data Panel has been added in game to help players track their performance, such as hit rate, damage dealt, destruction time, and etc. Players may choose to open or hide the Player Data Panel during their match.

A Weapon Trial feature is added where players can try out unlocked weapons and attachments. In addition, the UI performance of the training ground backpack has been upgraded.


Match Updates

Player performance algorithm is updated in consideration of wide matchmaking band matches.

The number of pre-made teams is reduced to one per game.

A new ranking algorithm in FTL/TDM is implemented. Player's ranking used to be calculated based on total kill scores, now it is based on the player’s K/D spread, kills, and assist scores.

The MVP scoring rules of the Ranked FTL mode is updated. The player’s K/D spread outweighs their ranking in the calculation of MVP.

5 New Medals with different difficulty levels have been added.

New eSports-themed seasons and rewards have been added.


Function Optimization

The customization interface of MP Mode is updated where a button for simplified HUD and scoreboard interface are added. Players can switch to the simplified HUD and won’t lose the original HUD interface.

Currently, the simplified HUD supports core mode and some modes with special HUD, such as One Shot One Kill. The Simplified HUD will continue to be optimized and updated in subsequent releases.

The MVP highlight is updated where the MVP player’s weapon master level and medals are shown. A “Like” button is also added for players to interact.

Inspection will not be interrupted by small movements like walking, crouching down and crouch-walking.

The kill shot is updated now the player’s camera will face towards the killer when they are killed.

A new equipment recommendation page has been added to the Paying S&D mode to enhance the gun buying experience.


Performance Optimization

A special effect is added to show the range of the flash drone.

Orbital Laser: when the player enlarges the mini map, it will display the information of the line drawn.

Optimized the performance of obtaining medals in the game.

Optimized the performance of the number change effect when scoring in-game.

Optimize the animation of the season reward display.

Refine the display of different types of protection points when ranked matches are settled.


Battle Royale


Match Updates

Trap Master Rework

Before the rework, Trap Master’s triggering range displays as a straight line, making it difficult to use in outdoor combat. Once the trap is triggered it deals damage immediately, leaving the players with lack of counterplay.

After the rework, the Trap Master’s triggering range now displays as a sphere. Enemies entering the sphere will be slowed. Being inside the sphere for a period of time will trigger the trap causing it to deal explosive damage. Players can disassemble the trap to cancel movement debuff and prevent the explosion.


Blackout Item Refresh Optimization

Item pickup is updated in some Blackout towns:

Created more item pickup opportunities for players by increasing the amount of resources in each item refresh;

Enhanced players’ search experience by creating a more even distribution of resources in the map.


Other Updates

You may now choose to enter both Blackout and Isolated maps simultaneously.

New esports-themed seasons and rewards are available.

The position of interaction buttons for class machine, shopping machine and vehicle machine can are now customizable in the interface setting.

A new button is added for when players are knocked down and need backup. While calling for help, the visual and sound effects will be played on your teammate's interface on a 15-second cooldown.

A new button is added where it will notify teammates to scan the dog tag. While scanning the dog tag, visual and sound effects are played on a 15-second cooldown.

The notification and sound effects of being knocked down, picking up dog tags, recalling teammates are added in the spectator interface.

Spectation is added in Alcatraz for friends to watch each other play sniper challenge mode.

The Easter event is released! Let's collect easter eggs in the game in exchange for rewards.

Smoothen out the performance of the loading logic on the vertical space to enhance user experience.

Smoothen out the handling when using the Grapple Hook to trigger the wingsuit.


Performance Optimization

The position of the ""Recall Teammate"" button is updated. It is easier to access in game when players pick up a teammate's dog tag in game.

The visual and sound effects have been updated for the dog tag pick-up notification.

The animation of the seasonal reward display is updated and more noticeable.

Refine the display of different types of protection points when ranked matches are settled.

An icon is added to display information on the number of players and approximate game duration of each mode.


NEW WEAPONS


MAC-10

The MAC-10 is an SMG with a rapid firing rate and maneuverability. Its simple and reliable structure gives it unparalleled mobility, allowing players to gain an advantage in close combat. The MAC-10 has a lower bullet velocity and accuracy compared to other SMGs, but its continuous combat capabilities can be greatly enhanced when it is equipped with a large-capacity drum.


AK47: New Signature Attachment

A new signature attachment for AK47: GRU Combo Grip, is added. This signature attachment will reduce vertical & horizontal recoil and bullet spread, thereby increasing effective range.


BALANCE ADJUSTMENTS


Multiplayer

SP-R 208

SP-R 208 is a marksman rifle that has a great field of vision and can destroy the enemy with a single shot even from afar. In some close to medium combat scenarios, it appears to be too fault-tolerant. Therefore, we shifted part of the one-shot damage from the abdomen to the hand area. This change requires a higher accuracy for players to take out enemies with one on-hand shot.


Abdominal Damage Multiplier: Decreased

Hand Damage Multiplier: Increased


HVK-30

HVK-30 is an assault rifle that lacks mobility. We have improved its range damage frame and long-range TTK to retain the positioning of medium to long range rifles. HVK-30’s long-range attenuation of large-caliber ammos is also adjusted to improve mobility.


Base:

Range Damage Frame: Adjusted

Chest/Upper Arm Damage Multiplier: Increased


Large-Caliber Ammos:

Range: Adjusted

Damage: Adjusted


M4

With excellent stability, M4 has been a popular assault rifle that helps new players adapt into the game. However, the actual TTK of M4 performs at an unsatisfactory level for players transitioning into more intense competitive matches. Therefore, we have increased the areas where the M4 deals a high multiplier of damage, and slightly improved its mobility and stability.


Hand Damage Multiplier: Increased

Chest/Upper Arm Damage Multiplier: Increased

Empty Reload Time: Decreased

ADS Time: Decreased

Bullet Spread: Decreased


Peacekeeper MK2

Peacekeeper MK2 is an assault rifle that requires high mechanics. However, the controls of Peacekeeper MK2 appear to be too difficult, making it hard for players to utilize it. Therefore, previously, we adjusted its recoil and lowered its handling difficulties but it still wasn’t competitive enough. With the additional adjustments in this release, we hope Peacekeeper MK2 can truly reach its maximum potential.


First Range: Increased

Chest/Upper Arm Damage Multiplier: Increased


FR .556

FR .556’s strong vertical recoil and diminishing damage multiplier to the leg area provide uncertain results when players are calculating damage dealt on eliminating enemies. Therefore, we decreased its vertical recoil and increased its damage multiplier on the leg area to stabilize its performance.


Vertical Recoil: Adjusted

Leg Damage Multiplier: Increased


ICR-1

ICR-1 is an assault rifle with high mobility and stability designed for beginners. However, it has not been as popular of a choice as we anticipated. Therefore, we have strengthened its overall range dominance to allow stable performance within the range advantage of the rifle. We have also appropriately increased the damage multiplier on certain areas to make up for the shortcomings of TTK.


Base Damage: Increased

Shooting Range: Adjusted

Head Damage Multiplier: Increased


JAK-12

Stacking of Disable Perk: Reduced

Explosive Mag Slowing Effect: Reduced


CR-56 AMAX

CR-56 AMAX is an assault rifle with a relatively large spread to offset its stable trajectory and long-distance suppression capability. However, a larger spread will have a greater impact when going against targets behind covers at close to medium combats. Therefore, we have decreased CR-56’s base spread.


Base Spread: Reduced


Kilo 141

In the last patch, the Kilo 141 was a powerful weapon that excelled both as a medium and long range weapon with no downsides in terms of mobility. To balance this, we have adjusted the stats of some of the attachments accordingly.


Extended Mag:

Movement Speed: Decreased

Reload Time: Increased


Large Extended Mag:

Movement Speed: Decreased

Reload Time: Increased


OWC Marksman:

Movement Speed: Decreased


Katana

Max Damage Distance: Decreased

Effective Damage Judgment Time: Decreased


Score streaks

Chopper Gunner

Bullet Damage Range: Increased

Bullet Damage: Slightly increased


Orbital Laser

Combat Duration: Reduced

Maximum Travel Distance: Slightly reduced


K9 Unit

Maximum Health: Reduced

Movement Speed: Slightly reduced


Battle Royale

Wingsuit Enhancements

The buoyancy of the wingsuit is increased.

The expected flight distance of the wingsuit is increased by approximately 25%.


Airborne Enhancements

The buoyancy of the airborne chip is increased due to the enhancements on the wingsuit.

The expected flight distance is increased by approximately 25%.


OTHER UPGRADES


Maps/Game Mode Issues

The Party owner of a customized game lobby may tap on the ""VS"" button to switch between teams.

The OB system for customized game lobby is updated.

A sorting function to the Emote and Spray interface is added.

Due to upcoming exciting game modes, the main lobby shortcut to Undead Siege is temporarily moved to the event section. The related leaderboards, recruiting teams and camouflages are not affected.

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