Patch Notes for Season 4: Wild Dogs


Under a searing desert sun, rival factions clash in the race to claim a fallen spy satellite, but all must contend with the real enemy, mother nature!


Season 4 brings new contents including: 


Tournament Mode: Experience the limited-time mode and win limited rewards!

New Map: Satellite, Watch out for lurking threats, the battle around the wreckage is about to begin.

New Map: Khandor Hideout, get ready for intense combat on a mid-sized map full of flanking options.

Sniper Rifle Koshka : Use this sniper rifle to take down enemies!

Ground War Mode: More warriors, new vehicles, and a new big map experience are coming.


Log in to the game and enjoy the new contents after the update!


MULTIPLAYER:

Tournament Mode

The thrilling new Tournament Mode has officially launched in Season 4! Jump into a new competitive mode that runs for two seasons, similar to Ranked Series, and offers a wide variety of new rewards. Prove your skills in battles and win amazing rewards like the limited Red Sprite collector Epic camouflages.. Other awesome MVP actions and CP rewards are waiting for you!


New Map - Satellite

A satellite has crashed into the desert and many have come to fight to claim the wreckage. The new map, Satellite, has arrived. Warriors, do not underestimate lurking enemies in the caves around the wreckage and the snipers behind dunes. Prepare to fight in this dangerous desert and recover the fallen satellite debris!


New Map - Khandor Hideout

The new map, Khandor Hideout, has officially arrived! The once peaceful town has now become a dangerous garrison point. Whether it is at the laboratory, garages or the residential buildings, a ferocious fight may break out!  The central laboratory of the map will be a strategic control point and worth holding for a tactical advantage. Soldiers, prepare for tense street battles and watch out for the lurking enemies!


New Mode - Ground War

The new 12v12 Ground War gameplay is coming in Season 4! Get ready to jump into large maps with many players, vehicles, and multiple control points.. Come join in the fun!


BATTLE ROYALE:

Sandstorm

Wherever a sandstorm strikes, desert crates and special treasures appear! In this season’s BR, sandstorms will appear randomly in the desert city. Soldiers, watch your steps when you enter the sandstorm areas to loot treasures, a small tornado may appear to carry you away! 


Undead Siege

Reward adjustment

In order to allow the soldiers to get the rewards of the PVE mode faster, the probability of some production in the undead siege has been increased!


NEW WEAPONS:

Koshka

This slow-fire bolt-action sniper rifle has a large lethal area and exceptionally high accuracy. Equipping it with exclusive attachments can vastly improve the accuracy of firing during ADS.


Kali Sticks

This melee weapon is held in both hands and can be continuously swung at a faster speed with a wider attack range.


Contact Grenade

This grenade explodes immediately upon contact with any surface with a smaller blast radius.


Weapon Mastery Adjustment

A player's weapons mastery will be capped at 5000 points until the player advances to Legendary ranking. Weapon mastery points will start to increase once the Legendary rank is achieved. 


BALANCE ADJUSTMENT:

Multiplayer & Battle Royale

Perk-Disable adjustment

Initially, the main design goal of Disable was to assist players in shooting fast-moving targets. However, the current dominance of Disable has significantly affected our combat rhythm.

We reduced the effective part of Disable on the rifle and kept the effect of the perk on the machine gun. We have also increased the effective parts of the perk on the marksman and sniper rifle to the whole body, hoping that the SR and MR, two-shotting enemies, can better cooperate with teammates in game play.

We've also reduced the impact of the Disable perk on players’ own movement speed, hoping it can better focus on support.

Effective Part Adjustment

Assault rifle: Whole Body -> Lower body

Sniper and Marksman Rifle:  Lower Body -> Whole body

Effect Adjustment

Movement Speed Debuff: Reduced

ADS Movement Speed Debuff: Reduced


Kilo 141 

As a mid-range rifle, the Kilo141's stable handle, long range and damage to the head allow its TTK and control range to be overly prominent in the assault rifle.

We lowered the head damage multiplier to increase the difficulty of aiming, and shortened the range to make room for other weapons.

Damage Multiplier to the Head: Reduced

Shooting Range: Reduced


PDW-57 

In the past, we have significantly limited the shooting range and the spread of the PDW-57. However, with our many version updates, the TTK of the PDW-57 has lost its obvious advantages.

In this version, we have extended the shooting range, optimized the spread, and improved the fault tolerance. PDW-57 has been an old friend for our many players, we truly hope to see the return of this gun on the battlefield.

Shooting Range: Adjusted

ADS Spread: Reduced

Damage Multiplier to the Leg and Hip: Increased 


LMG 

In recent versions, the machine gun's ammo capacity advantage has been declining due to the changes in the assault rifles' stability, range, and ammo capacity.

This time, a small compensation is made for the ADS speed of the following LMG: 

Scope Speed: Increased for S36, UL736, RPD, M4LMG, Chopper, Holger26, Hades and PKM


RPD

As our version updates, the RPD, representing the machine guns, has seemingly lost its advantage in its medium and long-range suppression ability.

This time, we will first increase the damage of the RPD at medium and long distance, and observe the effect.

Medium and Long Distance Damage: Increased


Chicom

Chicom is currently difficult to control. Its small ammunition capacity leads to its low killing efficiency.

This time, we increased its bullet capacity and adjusted the damage at medium and close range to improve fault tolerance. At the same time, the damage multiplier of hitting the head is increased, so that players who are proficient with this weapon can destroy enemies faster.

Default Magazine Capacity: Increased

39-Round Magazine Capacity: Increased

45-Round Magazine Capacity: Increased

Mid-Range Damage: Increased

Damage Multiplier to the Head: Increased

Damage Multiplier to the Upper Arm: Increased


M21 EBR

The unbalanced damage multiplier design of the M21 EBR makes a huge difference between the Multiplayer and Battle Royale modes. To bring it back to Multiplayer, we've made the following adjustments:

Increase in the damage multiplier to the upper chest and arms to ensure that the upper body can be killed with one shot at close range in Multiplayer mode;

Slightly reduced in mid-range damage, combined with the above adjustments, so that mid-range hit upper body damage remains the same. However, the damage of hitting the lower body is reduced, and the requirements for control ability in the Battle Royale are improved.

Shooting Range: Adjusted

Base Damage: Adjusted

Damage Multiplier to the Upper Chest and Arm: Increased


Shorty 

As a powerful close-range secondary weapon, the current short effective range and excessive spread limit its performance in most combat environments.

Therefore, we have optimized shorty's projectile dispersion to make it more stable in medium and short range damage when aiming accurately. We hope this weapon can become a reliable partner for snipers when encountering close range combat.


Thumper 

Weapon Switching Speed: Reduced

Reload Speed: Reduced

Sprint-to-Fire Speed: Reduced


Battle Royale

In the Battle Royale, the accuracy and damage of most weapons at medium and long distances are obviously insufficient, and the waist shot at close range is too accurate, which makes players always tend to fight at close range, making the rhythm relatively monotonous.

We hope that players can have more choices at different distances, so we made a bold attempt and adjusted the value of the weapons as a whole.

Overall Enhancement: The switching speed of all firearms/throwables has been increased.

SMGs’ hip-fire accuracy has been reduced during continuous fire; it will gradually approach rifles during continuous fire.

Adjusted the calculation method of advanced attachments of hip-fire accuracy

Hip-fire accuracy bonus provided by advanced attachments will be calculated at the end.

Significantly reduces the duration of the effect of the Legendary-quality Hip-fire Attachment.

Enhancement 

Damage Falloff Above 25m: Removed for AK117, AK-47, M4, BK57, LK24, KN-44, HBRa3, S36, UL736, RPD, CHOPPER, Holger 26, Hades, and AUG  

Damage Falloff Above 20m: Removed for HVK-30 and DR-H


Man-O-War

Minimum Damage: Increased


FR .556

Minimum Damage: Increased


PeaceKeeper MK2 

Damage Falloff Beyond 25m: Removed 

Minimum Damage: Increased


ASM10       

Damage Falloff Beyond 25m: Removed 

Minimum Damage: Increased


GKS

Damage Falloff Beyond 25m: Removed 

Damage in the First Range: Increased


CR56 

Second Segment Range: Increased

Third Segment Damage Falloff: Removed


M16 

Damage Falloff: Removed 

Damage: Increased


Chicom     

First-Range Damage: Increased


M13        

First Range: Decreased


Fennec        

Shooting Range: Reduced


MX9        

Shooting Range: Reduced


MAC10        

Shooting Range: Reduced


Class

Trap Master 

Trap Master will no longer damage and slow its user.

Slowing Effect: Increased

Health Regeneration: Increased


Medic 

Medic will have 2 charges after upgrading.

Health/Armor Regeneration: Increased

Charging Speed: Increased


Rewind 

Rewind will have 2 charges now.

Charging Speed: Greatly Increased

Lookback Time: Increased


Operator Skill

Munition Box

The score of picking up ammo for yourself and your teammates: Decreased

The amount of energy required by the Munition Box: Slightly Increased

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